quarta-feira, 20 de setembro de 2017

MSD RYU BUDO Competition Rules



COMPETITION RULES

 Forms of Competition:

KATA

KATA KOBUDO

TEAM KATA

SELF-DEFENSE

KUMITE MSD

KUMITE KEN


Participation categories by degrees:

- Group A - Color Belts
- Group B - Black Belts (1ºDan, ​​2ºDan, ​​3ºDan)
- Group C - Masters - over 4ºDan


Competition Rules:


KATA


In the Kata competition the athletes perform a MSD RYU BUDO Kata (empty hands) of their choice.

Categories of participation in the Kata competition:

KT1- CHILDREN -  Under 9 years old
KT2- INITIATED - 10 to 12 years old
KT3- JUVENILE - 13 to 14 years old
KT4- JUNIORS - 15 to 17 years old
KT5- SENIORES - Over the age of 18
KT6- BLACK BELTS- Open
KT 7 - MASTERS – Over 4ºDan

Call for athletes:
- Athletes are called by the first and last name and by the Dojo / Team to which they belong.
- In case the athletes do not appear on the first call, only one more call is made.

Presentation ceremony:
- Athletes should go to the referees: perform the salute, say their name, Dojo / Team they represent and the name of the Kata they will perform.
- The athletes after the presentation must wait for the authorization of the president of the referees to start the competition.
- At the end of the competition they must wait for the score and only then salute the jury and leave from the competition area.

Provision of athletes at the start of the Competition:
- At the place marked for this purpose.

Score attributed:
- evaluation of the technical movements employed in Kata
- Correct timing
- kimê (martial spirit)

Punctuation:
- Score awarded by 3 juries, where each one can give a maximum of 10 points.
- The Referee chairman gives the order of scoring and all 3 juries raise the scoring boards at the same time. The Referee chairman give the order to lower the score and the score is registered by the jury to which this function.

 Tie in the Competition:
- If there is a tie in the score between two or more athletes and that tie decides the rankings in the first 3 places, the athletes in question go between them to make a new competition.
The referees to decide the winner will be able to do it by voting, raising the arm in the direction of the athlete who they think has the highest score.





KATA KOBUDO (Weapons):


In the Kata Kobudo competition the athletes perform a MSD RYU BUDO Weapon Kata of their choice.


Categories of participation in the Kata Kobudo competition:

KT1- CHILDREN -  Under 9 years old
KT2- INITIATED - 10 to 12 years old
KT3- JUVENILE - 13 to 14 years old
KT4- JUNIORS - 15 to 17 years old
KT5- SENIORES - Over the age of 18
KT6- BLACK BELTS- Open
KT 7 - MASTERS – Over 4ºDan

Call for athletes:
- Athletes are called by the first and last name and by the Dojo / Team to which they belong.
- In case the athletes do not appear on the first call, only one more call is made.


Presentation ceremony:
- Athletes should go to the referees: perform the salute, say their name, Dojo / Team they represent and the name of the Kata they will perform.
- Show the weapon to the jury, to verify if it is able to perform the competition (no weapons with real blade).
- The athletes after the presentation must wait for the authorization of the president of the referees to start the competition.
- At the end of the competition they must wait for the score and only then salute the jury and leave from the competition area.


Provision of athletes at the start of the Competition:
- At the place marked for this purpose.


Score attributed:
- evaluation of the technical movements employed in Kata
- Correct timing
- kimê (martial spirit)


Punctuation:
- Score awarded by 3 juries, where each one can give a maximum of 10 points.
- The Referee chairman gives the order of scoring and all 3 juries raise the scoring boards at the same time. The Referee chairman give the order to lower the score and the score is registered by the jury to which this function.


Tie in the Competition:
- If there is a tie in the score between two or more athletes and that tie decides the rankings in the first 3 places, the athletes in question go between them to make a new competition.

The referees to decide the winner will be able to do it by voting, raising the arm in the direction of the athlete who they think has the highest score.




TEAM KATA


In the Team Kata competition the athletes perform a MSD RYU BUDO Kata or Weapons Kata of their choice.

The Team must have at least 3 athletes and a maximum of 5 athletes.
After the execution of Kata must continue the Competition with the presentation of 3 Bunkai (applications). Bunkai's that can be executed by any of the team members and only executed at real speed.


Categories of participation in the Team Kata competition:

In the Team Kata competition there is no separation of the athletes by age, only division by categories of degrees:

TK1 - Color Belts
TK2 - Black Belts
TK3 - MASTERS - Over 4ºDan
This division into categories is always done taking into account the most senior element of the team. In other words, the team will participate in the category of the most graduated element.


Call for athletes:
- Athletes are called by the first and last name and by the Dojo / Team to which they belong.
- In case the athletes do not appear on the first call, only one more call is made.


Presentation ceremony:
- The athletes must go to the referees and make the salutation, the Team Leader must say the name of the Dojo / Team they represent and the name of the Kata they are going to execute.
- In case of Kata with Weapons they must show the weapons to the Jury, to verify if it is able to perform the competition (no weapons with real blade).
- The athletes after the presentation must wait for the authorization of the president of the referees to start the competition.
- At the end of the competition they must wait for the score and only then salute the jury and leave from the competition area.


Provision of athletes at the start of the Competition:
- At the place marked for this purpose.


Score attributed:
- evaluation of the technical movements employed in Kata and Bunkai.
- Correct timing
- Synchronization of movements between all elements of the team.
- kimê (martial spirit)


Punctuation:
- Score awarded by 3 juries, where each one can give a maximum of 10 points.
- The Referee chairman gives the order of scoring and all 3 juries raise the scoring boards at the same time. The Referee chairman give the order to lower the score and the score is registered by the jury to which this function.


Tie in the Competition:
- If there is a tie in the score between two or more teams and that tie decides the rankings in the first 3 places, the Teams in question go between them to make a new competition.

The referees to decide the winner will be able to do it by voting, raising the arm in the direction of the Team who they think has the highest score.



TEAM SELF DEFENSE:


Team - maximum 3 elements.


- Participating athletes may only join a team, it is expressly prohibited for athletes to participate in more than one self-defense team. Even in different categories it is not allowed to participate athletes in more than one team, in case this happens the teams that the athlete represents will be disqualified.


- The Team will have to present a maximum of 5 technical sets of self-defense (Mandatory presentation of codified techniques of MSD RYU BUDO). The 5 techniques must contain a defense against arms or legs attack, a defense against a grasp or strangulation and a defense against a weapon (knife, stick, gun, etc.).

- Self Defense sets can be executed by any of the team members and only executed at real speed.


Limit time:
- The team will have as time limit to present the competition of 2 minutes.
  If they are over 2 minutes the Jury will give Maté voice and the athletes will have to stop their presentation immediately.
Being penalized by the Jury for having exceeded the time limit.


Categories of participation in the Team Self Defense:

In the Team Self Defense competition there is no separation of athletes by age, only division by categories of degrees:
SD1 - Color Belts
SD2 - Black Belts
SD3 - Masters - Over 4ºDan
This division into categories is always done taking into account the most senior element of the team. In other words, the team will participate in the category of the most graduated element.

Call for athletes:
- Athletes are called by the first and last name and by the Dojo / Team to which they belong.
- In case the athletes do not appear on the first call, only one more call is made.


Presentation ceremony:
- The athletes must go to the referees and make the salutation, the Team Leader must say the name of the Dojo / Team they represent and the name of the competition they are going to execute.
- They must show the weapons to the Jury, to verify if it is able to perform the competition (no weapons with real blade).
- The athletes after the presentation must wait for the authorization of the president of the referees to start the competition.
- At the end of the competition they must wait for the score and only then salute the jury and leave from the competition area.


Provision of athletes at the start of the Competition:
- At the place marked for this purpose.

Score attributed:

- EFFECTIVENESS of techniques presented in real situation.
- TECHNICAL
- KIMÊ (martial spirit)
The athlete should not confuse this competition with a free demonstration, since in this competition the athletes is not punctuated by the spectacle, it will only be evaluated by the effectiveness of the techniques in real situation, by the technique and by the martial spirit.


 Punctuation:
- Score awarded by 3 juries, where each one can give a maximum of 10 points.
- The Referee chairman gives the order of scoring and all 3 juries raise the scoring boards at the same time. The Referee chairman give the order to lower the score and the score is registered by the jury to which this function.


Tie in the Competition:
- If there is a tie in the score between two or more teams and that tie decides the rankings in the first 3 places, the Teams in question go between them to make a new competition.

The referees to decide the winner will be able to do it by voting, raising the arm in the direction of the Team who they think has the highest score.




KUMITE MSD:

Individual combat competition combining two combat distances point-fighting and grappling.
This Combat competition is divided into 2 Rounds; athletes in each of the rounds compete in a different combat work.
1st round - point-fighting combat

2nd round - grapppling combat

In any of the categories or distances of combat is prohibited the use of force able to take the opponent to the K.O., since it is a technical combat where the use of strong techniques is not allowed.



KUMITE MSD Competition

1st Round - point-fighting: 2 minutes
At this combat distance only arm and leg techniques are allowed.
Combat with control giving more importance to the technical aspect.

Score of the various Techniques:
Hand Techniques - 1 point
Leg techniques - 2 points
Jumping Techniques - adds another point to the technique
Sweep without grip - 2 points (only counts if opponent goes to ground)

Punctuation Zones:
- Front and side of Face
- Front and side of the body

Prohibited techniques: elbows, knees, techniques to the genitals, fingers to the eyes or other techniques that can put at risk the physical integrity of the opponent.
Prohibited the use of force capable of taking the opponent to the K.O., since it is a technical combat where the use of strong techniques is not allowed.

Mandatory protections Round 1:
To start combat, it is mandatory for athletes to use the following protections:

- use of tooth protection.
- The use of "karate" gloves.

- Headgear w/ Face Shield

- body Protector.
- Shin guards with foot protection.
- Genital protection
 (If any of the protections are missing, the athlete will not be able to compete)
- The use of uniform A (traditional black gi and belt) is mandatory.
Athletes are not allowed to use:
- Use of shin guards outside the pants
- Use genital protection outside the pants
- Use of equipment not suitable for practicing martial arts or not suitable for this type of competition.


Kumite MSD Competition

2nd Round - grappling: 2 minutes


In this combat distance only the use of grappling techniques (short distance) are allowed: Take Downs, Immobilizations, Key Lock, Strangles.
Combat with control giving more importance to the technical aspect.

Score of the various techniques:
Projections (Take downs) - 5 points
Immobilizations - 7 points
Key Locks or Strangulations (Finalizations) - Winner of Combat


Punctuation by take down: all techniques that take the opponent to the ground are punctuated as projections (take down), as long as well executed.  The technique is of no value if the opponent roll up and then raise.

Punctuation by Immobilization: all techniques considered as immobilization are punctuated, as long as they are technically executed. The technique must control the opponent with 80% of the backs on the ground for 5 seconds with the referee's count.

Punctuation by Key Lock or Strangle: All techniques considered key Lock or Strangle are punctuated, as long as technically performed. It is not allowed to execute these to the limit since it is a combat where more importance is given to the technical aspect. The technique must control the opponent for 3 seconds with the referee's count.

Important Scoring Rule:
At Grappling distance whenever the athletes go to ground combat, the referee will only stop the fight after one of the athletes has performed any scoring technique. The score is awarded to the athlete who performed the last technique, even if it was to be taken to the ground.
Although if after some time of ground combat the referee finds that the conduct of the combat is not taking any of the athletes to any scoring technique; The central referee must stop the match and score. In this case one of the athletes has made a punctual take down.

Prohibited Techniques: when athletes are in grappling distance, any striking technique is prohibited, use of techniques that could endanger the physical integrity of the opponent is forbidden, execution of the finishing techniques to the limit is prohibited.
In any of the categories is prohibited the use of force able to take the opponent to the K.O., since it is a technical combat where the use of strong techniques is not allowed.



Mandatory protections Round 2:

- Requires the use of Uniform A (traditional black gi and belt)
- Use of tooth protection.


Rules for 1st and 2nd Rounds:

Winner of the Fight:
-      Athlete who first have 12 Points.
-      Or athlete who in the distance of Grappling (2ºround) can execute a technique of Finalization (key Lock or strangulation).

If in the 1st Round the athlete can reach the 12 points is declared winner and ends the fight; If you can not reach the 12 points the competition will have 1 minute interval, following the 2nd Round, until one of the athletes with the continuation of the sum of the points is able to reach the 12 points or perform a finalization  technique.
If at the end of time for the match none of the athletes has reached the 12 points, the winner will be the athlete who has the highest score.


A Tie:
When at the end of the time for the match the judges check that there is a Tie in the score between the competitors, they signal to the central referee for the tiebreaker.

The tiebreaker in all categories is as follows:
- The Fight continues for another 2 minutes in grappling distance; The first of the competitors to perform any scoring technique is automatically declared the winner of the match.
If in the 2 extra minutes none of the competitors makes any scoring technique the winner's decision will be up to the 3 referees (Central referee, Side judge, Table judge), who will decide who the winner is by voting, raising the arm towards the athlete Which was better for them during the match.

Scored 1st and 2nd Round:
- The score is awarded by the central referee, assisted by the side judge according to the value of each technique.
- Only well-executed techniques are scored, since this type of competition gives more value to the technical aspect.
- Punctuation marks;
The lateral judge indicates to the central judge by means of flag signal his opinion on the marked points.

The central referee indicates the score by raising the arm in the direction of the athlete who scored by indicating loudly to the table the value of the score awarded.

Negative Score:
Negative score is awarded whenever one of the athletes:
- Execute a forbidden technique in the combat distance of each round.
- Performing the techniques with too much violence or aggression.
- Perform a technique to areas that could endanger the physical integrity of the opponent (genital, back of head, back, etc.)
- Exit 3 times outside the demarcated area for fight.
- Have improper attitudes towards the opponent, referees or attitudes that do not dignify the practice of the martial arts.


Categories (Male and Female):

KM1- CHILDREN -  Under 9 years old
KM2- INITIATED - 10 to 12 years old
KM3- JUVENILE - 13 to 14 years old
KM4- JUNIORS - 15 to 17 years old
KM5- SENIORES - Over the age of 18
KM6- ADVANCED (Brown and black Belts) over the age of 18

Age and Graduation Limit of Athletes
- Athletes older than 55 will not be allowed to compete.
- Athletes with a graduation above 5ºDan will not be allowed to compete


Weigh Categories:
Cat.1 .................. .. - 25 Kg
Cat.2 ..................... - 30 Kg
Cat.3 ..................... - 35 Kg
Cat.4 .................. .. - 40 Kg
Cat.5 ..................... - 45 kg
Cat.6 ..................... - 50 Kg
Cat.7 ..................... - 55 Kg
Cat.8 .................. .. - 60 Kg
Cat.9 ..................... - 65 kg
Cat.10 ............... ... - 70 Kg
Cat. 11 .................. - 75 Kg
Cat. 12 .................. - 80 kg
Cat. 13 .................. - 90 Kg
Cat. 14 .................... + 90 kg

Call for athletes:
- Athletes are called for the match by the first and last name and by the Dojo / Team to which they belong.
- In case the athletes do not appear on the first call, only one more call is made. If the athlete does not appear, the athlete is automatically declared the winner, receiving the signal of winner of the match.
  
Start of Fight:
After verification of the protections the central referee starts the fight as follows:
- Gives general warning to athletes about the main rules of the competition (attention to the referee's voices, attention to the use of prohibited techniques, attention to the use of force, etc.)
- He gestures to the athletes to salutation him, followed by the salute between athletes (pre-established gesture with his hands).
- It gives the voice of Kamae for the athletes to wait the beginning of the fight in the position of guard.
- He gives the voice of Hajime, a voice to which the athletes start the fight.

Voices of arbitration:
Kamae - preparation of the athletes for the beginning of the fight
Hajime - voice for athletes to start or restart fight
Yame - voice for the athletes to interrupt the combat, either for marking of points or for any other reason.
Matté - voice to end the assault or end of combat.
  
Corner Assistants:
During the fight the athlete can only have an assistant in his corner. If it is more than one auxiliary element in the corner, the athlete in question suffers a negative point.

Combat Interrupts:
The sole judge who has the function of stopping fight is the central referee and this interruption may be made for several reasons to which the competitors must obey the following rules:
- Punctuation (positive or negative); After the stoppage of the match, the athletes must wait in the places that started the competition to award the respective score.
- Interruption due to the exit of the combat area, warning to the athletes or routine interruption to check if there is any point; Whenever such a stop occurs, athletes must quickly return to the place where they started the race.
- Interruption due accident; The injured athlete must go to his corner to be assisted, the other athlete must remain on his knees (seiza) facing outwards, at the edge of the competition area on his side. The injured athlete has 1 minute to return to combat, in case the athlete does not meet the physical conditions to return to the competition, the referee terminates the fight and declares the winner.
- Interruption due to by protections; In case of interruption to by protections to one of the athletes, the athlete who has the misplaced protections should go to his corner, the other waits in the place that initiated the test to quickly give restart to the combat.
- Interruption to end of assault or end of combat; When the combat is interrupted due to the end of the time established for this, the athletes wait for the call of the central referee to be declared the winner without taking out the protections, since the combat may have ended in a tie and it is necessary to do next the Tie breaker

Disqualification of one of the athletes:
The disqualification of one of the athletes is done by the central referee whenever one of the athletes:
- At the 2nd negative point the athlete is disqualified.
- Perform a technique with too much force or aggression for the 3rd consecutive time.
- Execute prohibited technique in competition that could endanger the physical integrity of the opponent.
- Perform a Finalization to the limit.
- Have inappropriate attitudes towards the opponent or referees that are considered attitudes that could denigrate the image of the martial arts.

Disqualification of the athlete is the responsibility of the Central referee, but Central Referee must consult his assistants to make the final decision.
Winner for Disqualification:
If an Athlete is disqualified, his opponent will be declared the winner. If both Athletes are disqualified, the decision will be announced accordingly.
A Disqualified Athlete can not receive any prize, medal or trophy, graduation or title of the competition in which he has been disqualified.

 Withdrawal of an athlete:
If one of the athletes wishes to leave the fight due to not being in the best conditions to continue the combat, this withdrawal is processed as follows:
- Signal to the coach or assistant who is accompanying him in the corner and he sends a towel or belt to the competition area as a sign of Withdrawal.
- This withdrawal can be made directly by the coach or court assistant who if for some reason thinks that the athlete is not able to continue the fight, send a towel or belt to the competition area that means the athlete's withdrawal.


Referees of the Competition Kumite MSD ( 2 Rounds):
- A central referee; That must have the category of Central referee and has the function to stop the combat whenever it verifies that it is necessary.
The central referee assisted by the side judge assigns the scores and declares the winner.
- 1 side judge; This judge must have at least the category of judge and has the function of assisting the central referee raising the corresponding flag for the marking of the score.
This Judge may run through the entire side area around the competition zone, moving as the match progresses.
- 1 Judge of table; This judge may have any of the categories of arbitration. It has the function of timekeeper that is to count the time of the combat and signal to the central referee whenever the determined time reaches the limit. The signal can be done verbally through the voice (time or time) or through gong or bell.
The timekeeper shall stop the time counting whenever the central referee gives the order to stop the time.
It also has the function of pointer; Point all the points that the central referee points out, count the score and announce the winner so that the central referee raises the arm of the winning athlete.

If it turns out that it is necessary to have 2 table judges and divide the tasks, thus facilitating the work.





KUMITE KEN 



Individual Point-Fighting with Shinai (bamboo sword)

Fight with control giving more importance to the technical aspect.

Score of the Techniques - 1 point:

Punctuation Zones:
- Head (upper part and sides of the helmet)
- Throat (direct "tsuki" throat protection)
- Body (sides of the Body Protection)
- Hand (Vertical attack on the gloves "is only valid on the hand part")


Valid Strikes:
- Head Vertical technique
- Head Diagonal technique; Right side and left side
- Direct "tsuki" throat protection
- Vertical technique in protective gloves (only in the hand zone)
- Circular and reverse technique on the Body Protection vest; Left and right.

Prohibited Techniques: Any other technique that is not the techniques described above.

- Mandatory - use of the guard position "Chudan no Kamae" with the right leg to the front, not being allowed never in the Fight Kumite Ken to change the leg that is in front. The right leg and right arm must always be kept in front, and the athlete who has to change this guard is penalized.

Winner of Fight Kumite Ken: athlete who first have 3 Points.
If at the time established for the match none of the athletes has reached the 3 points, the winner will be the athlete who has the highest score.
Only techniques considered quite defined are scored.

Categories (Male and Female) - 1 Round of 2 minutes:
KM1- CHILDREN -  Under 9 years old
KM2- INITIATED - 10 to 12 years old
KM3- JUVENILE - 13 to 14 years old
KM4- JUNIORS - 15 to 17 years old
KM5- SENIORES - Over the age of 18
KM6- ADVANCED (Brown and black Belts) over the age of 18

There is no separation of athletes by weight, only by categories of age, graduation or male and female.

Call for athletes:
- Athletes are called by the first and last name and by the Dojo / Team to which they belong.
- In case the athletes do not appear on the first call, only one more call is made. If the athlete does not appear, the athlete is automatically declared the winner and receives the signal of the winner of the match.


Mandatory protections:


To start Fight, it is mandatory for athletes to use the following protections:
- Use of the official MSD RYU BUDO Protective Helmet for Kumite Ken.
- Use boxing gloves, suitable for this type of competition.
- Body Protection.
- Shinai (bamboo sword) homologated by the MSD RYU BUDO International Association
 (If any of the protections are missing, the athlete will not be able to compete)

- Although not mandatory it is advisable to use a hair ribbon. In addition to being more hygienic, it also protects from sweat that may slip from the forehead to the eyes and face.


Athletes are not allowed to use:
- Use of equipment not suitable for this type of competition.

Start of Fight:
After verification of the protections the central referee starts the Competition as follows:
- It gives general warning to the athletes about the main rules of the competition (ex: attention to the voices of the referee, attention to the use of prohibited techniques, attention to the use of force,
- It gives the voice of Kamae for the athletes to wait the beginning of the combat in the position of guard.
- He gives the voice of Hajime, a voice to which the athletes start the fight.

Voices of arbitration:
Kamae - preparation of the athletes for the beginning of the Fight.
Hajime - voice for athletes to start or restart Fight
Yame - voice for the athletes to interrupt the combat, either for marking of points or for any other reason.
Matté - voice to end the assault or end of Fight.

Final of the Fight:
- Referee Declare the winner raising his arm towards the winning athlete
- Referee gestures to the athletes to Salute him, followed by the salute between athletes (pre-established gesture with his hands).

Corner Assistants:
During the fight the athlete can only have an assistant in his corner. If it is more than one auxiliary element in the corner, the athlete in question suffers a negative point.

Combat Interrupts:
The sole judge who has the function of stopping fight is the central referee and this interruption may be made for several reasons to which the competitors must obey the following rules:
- Punctuation (positive or negative); After the stoppage of the match, the athletes must wait in the places that started the competition to award the respective score.
- Interruption due to the exit of the combat area, warning to the athletes or routine interruption to check if there is any point; Whenever such a stop occurs, athletes must quickly return to the place where they started the race.
- Interruption due accident; The injured athlete must go to his corner to be assisted, the other athlete must remain on his knees (seiza) facing outwards, at the edge of the competition area on his side. The injured athlete has 1 minute to return to combat, in case the athlete does not meet the physical conditions to return to the competition, the referee terminates the fight and declares the winner.
- Interruption due to by protections; In case of interruption to by protections to one of the athletes, the athlete who has the misplaced protections should go to his corner, the other waits in the place that initiated the test to quickly give restart to the combat.
- Interruption to end of assault or end of combat; When the combat is interrupted due to the end of the time established for this, the athletes wait for the call of the central referee to be declared the winner without taking out the protections, since the combat may have ended in a tie and it is necessary to do next the Tie breaker

Scored:
- The score is awarded by the central referee, assisted by the side judge according to the value of each technique.
- Only well-executed techniques are scored, since this type of competition gives more value to the technical aspect.
- Punctuation marks;
The lateral judge indicates to the central judge by means of flag signal his opinion on the marked points.

The central referee indicates the score by raising the arm in the direction of the athlete who scored by indicating loudly to the table the value of the score awarded.

Negative Score:
Negative score is awarded whenever one of the athletes:
- Execute a forbidden technique in this type of competition.
- Performing the techniques with too much violence or aggression.
- Perform a technique to areas that could endanger the physical integrity of the opponent (genital, back of head, back, etc.)
- Exit 3 times outside the demarcated area for fight.
- Have improper attitudes towards the opponent, referees or attitudes that do not dignify the practice of the martial arts.
. Change this guard is penalized.

Disqualification of one of the athletes:
The disqualification of one of the athletes is done by the central referee whenever one of the athletes:
- Perform a technique with too much force or aggression for the 3rd consecutive time.
- Execute prohibited technique in competition that could endanger the physical integrity of the opponent.
- Have inappropriate attitudes towards the opponent or referees that are considered attitudes that could denigrate the image of the martial arts.

Disqualification of the athlete is the responsibility of the Central referee, but Central Referee must consult his assistants to make the final decision.


Withdrawal of an athlete:
If one of the athletes wishes to leave the fight due to not being in the best conditions to continue the combat, this withdrawal is processed as follows:
- Signal to the coach or assistant who is accompanying him in the corner and he sends a towel or belt to the competition area as a sign of Withdrawal.
- This withdrawal can be made directly by the coach or court assistant who if for some reason thinks that the athlete is not able to continue the fight, send a towel or belt to the competition area that means the athlete's withdrawal.

A Tie:
When at the end of the time for the match the judges check that there is a Tie in the score between the competitors, they signal to the central referee for the tiebreaker.
The tiebreaker in all categories is as follows:
The first of the competitors to perform any scoring technique is automatically declared the winner of the match.




GRAND CHAMPION 

The Grand Champion title (National or World champion) is awarded to MSD RYU BUDO athlete who will add more points throughout the competition (National, International, world championships) etc.
Sum of points: 1 point in the first places obtained in competitions with less than 3 opponents, 2 points in the first places obtained in competitions with more than 3 opponents;
In Self Defense competition, 2 points will be added in the first places obtained in competitions with less than 3 opposing teams and 3 points in the first places obtained in competitions with more than 3 opposing teams;

In a tie, the tie-break will be made through 2nd places or 3rd places if need be.



WINNER BY DOJOS/TEAMS:


- Team that obtained the highest number of 1st places at the end of the competition, either in individual events or in team events.
The counting is done as follows:
- 1 Point to the athletes who are classified in 1º in individual competitions.
- 1 Point the teams that qualified in 1º in Team competitions.

In a tie, the tie-break will be made through 2nd places or 3rd places if need be.